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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <WorldObjectGlobal_TribalArtifact.hpp>


Public Member Functions | |
| TribalArtifact_BattleSite () | |
| Texture * | currentTexture () |
| std::string | getColumn (std::string _column) |
| std::string | getColumnType (std::string _column) |
Public Member Functions inherited from TribalArtifact | |
| TribalArtifact () | |
| ~TribalArtifact () | |
| Texture * | currentTexture () |
| std::string | getColumn (std::string _column) |
| std::string | getColumnType (std::string _column) |
Public Member Functions inherited from WorldObjectGlobal | |
| WorldObjectGlobal () | |
| virtual std::string | getName () |
| virtual std::string | getExtendedInfo () |
| int | distanceTo (WorldObjectGlobal *_obj) |
| bool | isOnMap (int _x, int _y) |
| virtual | ~WorldObjectGlobal () |
Additional Inherited Members | |
Public Types inherited from WorldObjectGlobal | |
| enum | enumType { NOTYPE =0, URBAN =1, ARMY =2, FLEET =3, NOMADIC_TRIBE =4, TRIBAL_ARTIFACT =5 } |
Public Attributes inherited from TribalArtifact | |
| World * | world |
| Tribe * | ownerTribe |
Public Attributes inherited from WorldObjectGlobal | |
| int | worldX |
| int | worldY |
| World * | world |
| std::string | name |
| std::string | nameType |
| int | type |
| TribalArtifact_BattleSite::TribalArtifact_BattleSite | ( | ) |
| Texture * TribalArtifact_BattleSite::currentTexture | ( | ) |
| std::string TribalArtifact_BattleSite::getColumn | ( | std::string | _column | ) |
| std::string TribalArtifact_BattleSite::getColumnType | ( | std::string | _column | ) |
1.8.13