WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | List of all members
TribalArtifact_BattleSite Class Reference

#include <WorldObjectGlobal_TribalArtifact.hpp>

Inheritance diagram for TribalArtifact_BattleSite:
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Collaboration diagram for TribalArtifact_BattleSite:
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Public Member Functions

 TribalArtifact_BattleSite ()
 
Texture * currentTexture ()
 
std::string getColumn (std::string _column)
 
std::string getColumnType (std::string _column)
 
- Public Member Functions inherited from TribalArtifact
 TribalArtifact ()
 
 ~TribalArtifact ()
 
Texture * currentTexture ()
 
std::string getColumn (std::string _column)
 
std::string getColumnType (std::string _column)
 
- Public Member Functions inherited from WorldObjectGlobal
 WorldObjectGlobal ()
 
virtual std::string getName ()
 
virtual std::string getExtendedInfo ()
 
int distanceTo (WorldObjectGlobal *_obj)
 
bool isOnMap (int _x, int _y)
 
virtual ~WorldObjectGlobal ()
 

Additional Inherited Members

- Public Types inherited from WorldObjectGlobal
enum  enumType {
  NOTYPE =0, URBAN =1, ARMY =2, FLEET =3,
  NOMADIC_TRIBE =4, TRIBAL_ARTIFACT =5
}
 
- Public Attributes inherited from TribalArtifact
Worldworld
 
TribeownerTribe
 
- Public Attributes inherited from WorldObjectGlobal
int worldX
 
int worldY
 
Worldworld
 
std::string name
 
std::string nameType
 
int type
 

Constructor & Destructor Documentation

◆ TribalArtifact_BattleSite()

TribalArtifact_BattleSite::TribalArtifact_BattleSite ( )

Member Function Documentation

◆ currentTexture()

Texture * TribalArtifact_BattleSite::currentTexture ( )

◆ getColumn()

std::string TribalArtifact_BattleSite::getColumn ( std::string  _column)

◆ getColumnType()

std::string TribalArtifact_BattleSite::getColumnType ( std::string  _column)

The documentation for this class was generated from the following files: