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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for World_MapManager, including all inherited members.
| addBiome(World_Biome *_biome) | World_MapManager | |
| aWorldTile | World_MapManager | |
| generateNow(int _mapX, int _mapY) | World_MapManager | |
| init(unsigned int _nX, unsigned int _nY, ArrayS2< World_Local > *aWorldTile2) | World_MapManager | |
| main() | World_MapManager | |
| mainBiome(const unsigned short int) | World_MapManager | |
| operator()(const int _x, const int _y) | World_MapManager | inline |
| World_MapManager() | World_MapManager | |
| ~World_MapManager() | World_MapManager |
1.8.13