#include <World_MapManager.hpp>
◆ World_MapManager()
| World_MapManager::World_MapManager |
( |
| ) |
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Manages the threads being run in World class. Currently testing, but in future will control background world generation, unloading, and simulation.
◆ ~World_MapManager()
| World_MapManager::~World_MapManager |
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| ) |
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◆ addBiome()
| void World_MapManager::addBiome |
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World_Biome * |
_biome | ) |
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◆ generateNow()
| bool World_MapManager::generateNow |
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int |
_mapX, |
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int |
_mapY |
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) |
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◆ init()
| void World_MapManager::init |
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unsigned int |
_nX, |
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unsigned int |
_nY, |
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ArrayS2< World_Local > * |
aWorldTile2 |
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) |
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◆ main()
| void World_MapManager::main |
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| ) |
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◆ mainBiome()
| void World_MapManager::mainBiome |
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const unsigned short int |
sleepTime = 0 | ) |
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◆ operator()()
| World_Local * World_MapManager::operator() |
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const int |
_x, |
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const int |
_y |
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) |
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inline |
◆ aWorldTile
The documentation for this class was generated from the following files: