WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | Public Attributes | List of all members
WorldObject_Rock Class Reference

#include <WorldObject_Rock.hpp>

Inheritance diagram for WorldObject_Rock:
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Collaboration diagram for WorldObject_Rock:
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Public Member Functions

 WorldObject_Rock ()
 
virtual ~WorldObject_Rock ()
 
virtual std::string getName ()
 
virtual Texture * currentTexture ()
 
- Public Member Functions inherited from WorldObject
 WorldObject ()
 
virtual ~WorldObject ()
 
virtual std::string getExtendedInfo ()
 
virtual void wander ()
 
int distanceTo (WorldObject *)
 
int distanceFrom (WorldObject *)
 
int distanceTo (int, int)
 
std::string getBaseData ()
 
std::string getSaveData ()
 
void loadData (std::string)
 

Public Attributes

int nGold
 
- Public Attributes inherited from WorldObject
short int x
 
short int y
 
bool isUnderground
 
long unsigned int fullX
 
long unsigned int fullY
 
int worldX
 
int worldY
 
bool stackable
 
double weight
 
double bulk
 
bool blocksView
 
bool blocksMovement
 
bool canCook
 
int chopAmount
 
bool canHarvest
 

Constructor & Destructor Documentation

◆ WorldObject_Rock()

WorldObject_Rock::WorldObject_Rock ( )

◆ ~WorldObject_Rock()

virtual WorldObject_Rock::~WorldObject_Rock ( )
inlinevirtual

Member Function Documentation

◆ currentTexture()

Texture * WorldObject_Rock::currentTexture ( )
virtual

Reimplemented from WorldObject.

◆ getName()

std::string WorldObject_Rock::getName ( )
virtual

Reimplemented from WorldObject.

Member Data Documentation

◆ nGold

int WorldObject_Rock::nGold

The documentation for this class was generated from the following files: