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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for WorldObject_Sign, including all inherited members.
| blocksMovement | WorldObject | |
| blocksView | WorldObject | |
| bulk | WorldObject | |
| canCook | WorldObject | |
| canHarvest | WorldObject | |
| chopAmount | WorldObject | |
| currentTexture() | WorldObject_Sign | virtual |
| distanceFrom(WorldObject *) | WorldObject | |
| distanceTo(WorldObject *) | WorldObject | |
| distanceTo(int, int) | WorldObject | |
| fullX | WorldObject | |
| fullY | WorldObject | |
| getBaseData() | WorldObject | |
| getExtendedInfo() | WorldObject | inlinevirtual |
| getName() | WorldObject_Sign | virtual |
| getSaveData() | WorldObject | |
| isUnderground | WorldObject | |
| loadData(std::string) | WorldObject | |
| signText | WorldObject_Sign | |
| stackable | WorldObject | |
| wander() | WorldObject | virtual |
| weight | WorldObject | |
| WorldObject() | WorldObject | |
| WorldObject_Sign() | WorldObject_Sign | |
| worldX | WorldObject | |
| worldY | WorldObject | |
| x | WorldObject | |
| y | WorldObject | |
| ~WorldObject() | WorldObject | inlinevirtual |
| ~WorldObject_Sign() | WorldObject_Sign | inlinevirtual |
1.8.13