WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <WorldObject_Sign.hpp>
Public Member Functions | |
WorldObject_Sign () | |
virtual | ~WorldObject_Sign () |
virtual std::string | getName () |
virtual Texture * | currentTexture () |
Public Member Functions inherited from WorldObject | |
WorldObject () | |
virtual | ~WorldObject () |
virtual std::string | getExtendedInfo () |
virtual void | wander () |
int | distanceTo (WorldObject *) |
int | distanceFrom (WorldObject *) |
int | distanceTo (int, int) |
std::string | getBaseData () |
std::string | getSaveData () |
void | loadData (std::string) |
Public Attributes | |
std::string | signText |
Public Attributes inherited from WorldObject | |
short int | x |
short int | y |
bool | isUnderground |
long unsigned int | fullX |
long unsigned int | fullY |
int | worldX |
int | worldY |
bool | stackable |
double | weight |
double | bulk |
bool | blocksView |
bool | blocksMovement |
bool | canCook |
int | chopAmount |
bool | canHarvest |
WorldObject_Sign::WorldObject_Sign | ( | ) |
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inlinevirtual |
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virtual |
Reimplemented from WorldObject.
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virtual |
Reimplemented from WorldObject.
std::string WorldObject_Sign::signText |