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| CollisionObject (CollisionGroup group, CollisionListener &parent) |
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void | collision_solid (const CollisionHit &hit) |
| | this function is called when the object collided with something solid
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| bool | collides (CollisionObject &other, const CollisionHit &hit) const |
| | when 2 objects collided, we will first call the pre_collision_check functions of both objects that can decide on how to react to the collision. More...
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HitResponse | collision (CollisionObject &other, const CollisionHit &hit) |
| | this function is called when the object collided with any other object
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void | collision_tile (uint32_t tile_attributes) |
| | called when tiles with special attributes have been touched
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void | collision_moving_object_bottom (CollisionObject &other) |
| | called when this object, if (moving) static, has collided on its top with a moving object
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void | notify_object_removal (CollisionObject *other) |
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void | set_ground_movement_manager (const std::shared_ptr< CollisionGroundMovementManager > &movement_manager) |
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void | clear_bottom_collision_list () |
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bool | is_unisolid () const |
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void | set_unisolid (bool unisolid) |
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const Rectf & | get_bbox () const |
| | returns the bounding box of the Object
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void | set_movement (const Vector &movement) |
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void | propagate_movement (const Vector &movement) |
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const Vector & | get_movement () const |
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| void | set_pos (const Vector &pos) |
| | places the moving object at a specific position. More...
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Vector | get_pos () const |
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Vector | get_pressure () const |
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| void | move_to (const Vector &pos) |
| | moves entire object to a specific position, including all points those the object has, exactly like the object has spawned in that given pos instead. More...
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| void | set_width (float w) |
| | sets the moving object's bbox to a specific width. More...
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| void | set_size (float w, float h) |
| | sets the moving object's bbox to a specific size. More...
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CollisionGroup | get_group () const |
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bool | is_valid () const |
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CollisionListener & | get_listener () |
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