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supertux
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Public Member Functions | |
| LevelsetScreen (const std::string &basedir, const std::string &level_filename, Savegame &savegame, const std::optional< std::pair< std::string, Vector >> &start_pos) | |
| virtual void | draw (Compositor &compositor) override |
| gets called once per frame. More... | |
| virtual void | update (float dt_sec, const Controller &controller) override |
| gets called for once (per logical) frame. More... | |
| virtual void | setup () override |
| gets called before this screen gets activated (which is at least once before the first draw or update call | |
| virtual void | leave () override |
| gets called when the current screen is temporarily suspended | |
| virtual IntegrationStatus | get_status () const override |
| Gives details about what the user is doing right now. More... | |
| void | finished_level (bool win) |
Additional Inherited Members | |
Static Public Member Functions inherited from Currenton< LevelsetScreen > | |
| static LevelsetScreen * | current () |
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overridevirtual |
gets called once per frame.
The screen should draw itself in this function. State changes should not be done in this function, but rather in update
Implements Screen.
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overridevirtual |
Gives details about what the user is doing right now.
Implements Screen.
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overridevirtual |
gets called for once (per logical) frame.
Screens should do their state updates and logic here
Implements Screen.
1.8.13