MobileRT  1.0
A multi platform C++ CPU progressive Ray Tracer.
ShaderTestEngine.cpp File Reference
#include "System_dependent/Native/C_wrapper.h"
#include <gtest/gtest.h>
#include "MobileRT/Shader.hpp"
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Classes

class  ShaderTestEngine
 

Functions

 TEST_F (ShaderTestEngine, testRenderSceneWithNoShadows)
 
 TEST_F (ShaderTestEngine, testRenderSceneWithWhitted)
 
 TEST_F (ShaderTestEngine, testRenderSceneWithPathTracing)
 
 TEST_F (ShaderTestEngine, testRenderSceneWithDepthMap)
 
 TEST_F (ShaderTestEngine, testRenderSceneWithDiffuse)
 

Function Documentation

◆ TEST_F() [1/5]

TEST_F ( ShaderTestEngine  ,
testRenderSceneWithNoShadows   
)
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◆ TEST_F() [2/5]

TEST_F ( ShaderTestEngine  ,
testRenderSceneWithWhitted   
)
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◆ TEST_F() [3/5]

TEST_F ( ShaderTestEngine  ,
testRenderSceneWithPathTracing   
)
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◆ TEST_F() [4/5]

TEST_F ( ShaderTestEngine  ,
testRenderSceneWithDepthMap   
)
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◆ TEST_F() [5/5]

TEST_F ( ShaderTestEngine  ,
testRenderSceneWithDiffuse   
)
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