MobileRT
1.0
A multi platform C++ CPU progressive Ray Tracer.
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#include "System_dependent/Native/C_wrapper.h"
#include <gtest/gtest.h>
#include "MobileRT/Shader.hpp"
Classes | |
class | ShaderTestEngine |
Functions | |
TEST_F (ShaderTestEngine, testRenderSceneWithNoShadows) | |
TEST_F (ShaderTestEngine, testRenderSceneWithWhitted) | |
TEST_F (ShaderTestEngine, testRenderSceneWithPathTracing) | |
TEST_F (ShaderTestEngine, testRenderSceneWithDepthMap) | |
TEST_F (ShaderTestEngine, testRenderSceneWithDiffuse) | |
TEST_F | ( | ShaderTestEngine | , |
testRenderSceneWithNoShadows | |||
) |
TEST_F | ( | ShaderTestEngine | , |
testRenderSceneWithWhitted | |||
) |
TEST_F | ( | ShaderTestEngine | , |
testRenderSceneWithPathTracing | |||
) |
TEST_F | ( | ShaderTestEngine | , |
testRenderSceneWithDepthMap | |||
) |
TEST_F | ( | ShaderTestEngine | , |
testRenderSceneWithDiffuse | |||
) |