MobileRT
1.0
A multi platform C++ CPU progressive Ray Tracer.
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Variables | |
const Material | lightMat |
const Material | mirrorMat |
const Material | transmissionMat |
const Material | lightGrayMat {::glm::vec3 {0.7F, 0.7F, 0.7F}} |
const Material | redMat {::glm::vec3 {0.9F, 0.0F, 0.0F}} |
const Material | yellowMat {::glm::vec3 {0.9F, 0.9F, 0.0F}} |
const Material | greenMat {::glm::vec3 {0.0F, 0.9F, 0.0F}} |
const Material | blueMat {::glm::vec3 {0.0F, 0.0F, 0.9F}} |
const Material | sandMat {::glm::vec3 {0.914F, 0.723F, 0.531F}} |
const Material | lightBlueMat {::glm::vec3 {0.0F, 0.9F, 0.9F}} |
Triangle::Builder | triangleBuilder |
const ::glm::vec3 | back {0.0F, 0.0F, 1.0F} |
const ::glm::vec3 | front {0.0F, 0.0F, -1.0F} |
const ::glm::vec3 | bottom {0.0F, -1.0F, 0.0F} |
const ::glm::vec3 | top {0.0F, 1.0F, 0.0F} |
const ::glm::vec3 anonymous_namespace{Scenes.cpp}::back {0.0F, 0.0F, 1.0F} |
const Material anonymous_namespace{Scenes.cpp}::blueMat {::glm::vec3 {0.0F, 0.0F, 0.9F}} |
const ::glm::vec3 anonymous_namespace{Scenes.cpp}::bottom {0.0F, -1.0F, 0.0F} |
const ::glm::vec3 anonymous_namespace{Scenes.cpp}::front {0.0F, 0.0F, -1.0F} |
const Material anonymous_namespace{Scenes.cpp}::greenMat {::glm::vec3 {0.0F, 0.9F, 0.0F}} |
const Material anonymous_namespace{Scenes.cpp}::lightBlueMat {::glm::vec3 {0.0F, 0.9F, 0.9F}} |
const Material anonymous_namespace{Scenes.cpp}::lightGrayMat {::glm::vec3 {0.7F, 0.7F, 0.7F}} |
const Material anonymous_namespace{Scenes.cpp}::lightMat |
const Material anonymous_namespace{Scenes.cpp}::mirrorMat |
const Material anonymous_namespace{Scenes.cpp}::redMat {::glm::vec3 {0.9F, 0.0F, 0.0F}} |
const Material anonymous_namespace{Scenes.cpp}::sandMat {::glm::vec3 {0.914F, 0.723F, 0.531F}} |
const ::glm::vec3 anonymous_namespace{Scenes.cpp}::top {0.0F, 1.0F, 0.0F} |
const Material anonymous_namespace{Scenes.cpp}::transmissionMat |
Triangle::Builder anonymous_namespace{Scenes.cpp}::triangleBuilder |
const Material anonymous_namespace{Scenes.cpp}::yellowMat {::glm::vec3 {0.9F, 0.9F, 0.0F}} |