TrueReality
v0.1.1912
Matrix.h
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/*
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* True Reality Open Source Game and Simulation Engine
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* Copyright © 2021 Acid Rain Studios LLC
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 3.0 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* @author Maxim Serebrennik
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*/
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#pragma once
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#include <
trUtil/PlatformMacros.h
>
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#include <
trBase/Matrixf.h
>
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#include <
trBase/Matrixd.h
>
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namespace
trBase
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{
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#ifdef TR_USE_DOUBLE_MATRIX
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using
Matrix
= Matrixd;
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// using RefMatrix = RefMatrixd;
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#else
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using
Matrix
=
Matrixf
;
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// using RefMatrix = RefMatrixf;
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#endif
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}
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trBase::Matrix
Matrixf Matrix
Definition:
Matrix.h:33
trBase::Matrixf
A float Matrix class to be used for generic matrix operations.
Definition:
Matrixf.h:41
Matrixd.h
PlatformMacros.h
Matrixf.h
trBase
Definition:
trBase/Base.h:30
include
trBase
Matrix.h
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