TrueReality  v0.1.1912
Matrix.h
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 #pragma once
22 
23 #include <trUtil/PlatformMacros.h>
24 #include <trBase/Matrixf.h>
25 #include <trBase/Matrixd.h>
26 
27 namespace trBase
28 {
29 #ifdef TR_USE_DOUBLE_MATRIX
30  using Matrix = Matrixd;
31 // using RefMatrix = RefMatrixd;
32 #else
33  using Matrix = Matrixf;
34 // using RefMatrix = RefMatrixf;
35 #endif
36 
37 }
38 
Matrixf Matrix
Definition: Matrix.h:33
A float Matrix class to be used for generic matrix operations.
Definition: Matrixf.h:41