TrueReality
v0.1.1912
Vec2.h
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/*
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* True Reality Open Source Game and Simulation Engine
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* Copyright © 2021 Acid Rain Studios LLC
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 3.0 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* @author Maxim Serebrennik
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*/
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#pragma once
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#include <
trUtil/PlatformMacros.h
>
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#include <
trBase/Vec2f.h
>
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#include <
trBase/Vec2d.h
>
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namespace
trBase
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{
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#ifdef TR_USE_DOUBLE_VECTOR
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using
Vec2
= Vec2d;
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#else
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using
Vec2
=
Vec2f
;
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#endif
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}
Vec2d.h
trBase::Vec2f
General purpose 2D float Vector.
Definition:
Vec2f.h:48
Vec2f.h
trBase::Vec2
Vec2f Vec2
General purpose 2D Vector.
Definition:
Vec2.h:39
PlatformMacros.h
trBase
Definition:
trBase/Base.h:30
include
trBase
Vec2.h
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