TrueReality  v0.1.1912
Vec4.h
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 #pragma once
22 
23 #include <trUtil/PlatformMacros.h>
24 #include <trBase/Vec4f.h>
25 #include <trBase/Vec4d.h>
26 
27 namespace trBase
28 {
29 #ifdef TR_USE_DOUBLE_VECTOR
30 
33  using Vec4 = Vec4d;
34 #else
35 
38  using Vec4 = Vec4f;
39 #endif
40 }
General purpose 3D float Vector.
Definition: Vec4f.h:47
Vec4f Vec4
General purpose 4D Vector.
Definition: Vec4.h:38