TrueReality  v0.1.1912
DirectorPriority.h
Go to the documentation of this file.
1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 
22 #pragma once
23 
24 #include "Export.h"
25 
27 
28 #include <string>
29 
30 namespace trManager
31 {
39  {
41  public:
42 
45 
51 
57 
63 
66 
67  protected:
72  DirectorPriority(const std::string& name, unsigned int id);
73  };
74 }
static DirectorPriority HIGHEST
Highest possible priority.
Sets the priority for a Director instance.
This class represents a type-safe Enumeration pattern.
static DirectorPriority NORMAL
Normal priority.
static DirectorPriority HIGHER
Higher priority.
#define DECLARE_ENUM(EnumType)
Helper macros used to create the static data and methods needed to enumerate an EnumerationString.
static DirectorPriority LOWEST
Lowest priority.
#define TR_MANAGER_EXPORT
static DirectorPriority LOWER
Lower priority.