TrueReality  v0.1.1912
TimingStructure.h
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 
22 #pragma once
23 
24 #include <trManager/Export.h>
25 
26 namespace trManager
27 {
34  {
35  int frameNumber = 0; //Holds the Frame number
36 
37  double deltaSimTime = 0.; //Scaled Time between frames in seconds.
38  double deltaRealTime = 0.; //Non-scaled Time between frames.
39  double simTime = 0.; //Scaled time of the current simulation run.
40  double realTime = 0.; //Non-scaled time of the current simulation run.
41  double timeScale = 1.; //Time scaler
42  };
43 }
44 
45 
A timing structure for all sim loop variables.
#define TR_MANAGER_EXPORT