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| static const std::string | trUtil::PathUtils::DEFAULT_TR_FOLDER ("/.trueReality") |
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| static const std::string | trUtil::PathUtils::DATA_PATH_DEFAULT ("/Data") |
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| static const std::string | trUtil::PathUtils::STATIC_MESHES_PATH ("/StaticMeshes") |
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| static const std::string | trUtil::PathUtils::SKELETAL_MESHES_PATH ("/SkeletalMeshes") |
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| static const std::string | trUtil::PathUtils::SOUNDS_PATH ("/Sounds") |
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| static const std::string | trUtil::PathUtils::PARTICLES_PATH ("/Particles") |
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| static const std::string | trUtil::PathUtils::TEXTURES_PATH ("/Textures") |
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| static const std::string | trUtil::PathUtils::TERRAINS_PATH ("/Terrains") |
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| static const std::string | trUtil::PathUtils::SHADERS_PATH ("/Shaders") |
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| static const std::string | trUtil::PathUtils::GUI_PATH ("/GUI") |
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| static const std::string | trUtil::PathUtils::CONFIG_PATH ("/Config") |
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserHomeDirectory () |
| | Get the USER Home directory. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserDataPath () |
| | Get the folder where TR will save and store User data files It is MyDocuments on Windows and the same as GetHomeDirectory() on Linux and Apple If TR_USER_DATA Environmental variable is defined, it will return the path in TR_USER_DATA. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetStaticMeshesPath () |
| | Gets static meshes path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetSkeletalMeshesPath () |
| | Gets skeletal meshes path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetSoundsPath () |
| | Gets sounds path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetParticlesPath () |
| | Gets particles path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetTexturesPath () |
| | Gets textures path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetTerrainsPath () |
| | Gets terrain path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetShadersPath () |
| | Gets shaders path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetGUIPath () |
| | Gets graphical user interface path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetConfigPath () |
| | Gets configuration path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserStaticMeshesPath () |
| | Gets user static meshes path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserSkeletalMeshesPath () |
| | Gets user skeletal meshes path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserSoundsPath () |
| | Gets user sounds path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserParticlesPath () |
| | Gets user particles path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserTexturesPath () |
| | Gets user textures path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserTerrainsPath () |
| | Gets user terrain path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserShadersPath () |
| | Gets user shaders path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserGUIPath () |
| | Gets user graphical user interface path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetUserConfigPath () |
| | Gets user configuration path. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetLogPath () |
| | Get the folder where TR will save and store the log files It is the same as GetUserDataPath() by default, unless the variable TR_LOG_PATH is set. More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::SetDataFilePathList (const std::string &pathList) |
| | Set the list of data file paths. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetDataFilePathList () |
| | Get the list of data file paths. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetDataPath () |
| | Get the TR Data file path. More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::SetDataPath (std::string &path) |
| | Overwrites the Data path. More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::CreateDataPathTree () |
| | Creates all the folders in the Data (TR_DATA) folder, that includes Maps, GUI, Shaders, StaticMeshes, etc etc. More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::CreateUserDataPathTree () |
| | Creates all the folders in the Data (TR_USER_DATA) folder, that includes Maps, GUI, Shaders, StaticMeshes, etc etc. More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::CreateDataPathTrees () |
| | Convenience function that calls CreateDataPathTree() and CreateUserDataPathTree();. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetRootPath () |
| | Get the root path to the engine (equivalent to the TR_ROOT environment) If the TR_ROOT environment is not set, the local directory will be returned. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::GetEnvironment (const std::string &env) |
| | Convenience method to get the supplied environment variable. More...
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| TR_UTIL_EXPORT bool | trUtil::PathUtils::IsEnvironment (const std::string &env) |
| | Is the supplied environment variable defined? More...
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| TR_UTIL_EXPORT void | trUtil::PathUtils::SetEnvironment (const std::string &name, const std::string &value) |
| | Sets an environment variable. More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::FindFile (const std::string &fileName) |
| | Searches for a file in the list of paths found by calling GetDataFilePathList() More...
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| TR_UTIL_EXPORT std::string | trUtil::PathUtils::FindFile (const std::string &fileName, std::vector< std::string > paths, bool caseInsensitive=true) |
| | Searches a given path list for a file name. More...
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| void | trUtil::PathUtils::RemovePSNCommandLineOption (int &, char **&) |
| | Removes the psn command line option. More...
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