TrueReality  v0.1.1912
DirectorPriority.cpp
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 
23 
24 namespace trManager
25 {
26  IMPLEMENT_ENUM(DirectorPriority)
27 
28 
29  DirectorPriority::DirectorPriority(const std::string& name, unsigned int id) : EnumerationNumeric(name, id)
30  {
31  AddInstance(this);
32  }
33 
40 }
static DirectorPriority HIGHEST
Highest possible priority.
Sets the priority for a Director instance.
static DirectorPriority NORMAL
Normal priority.
static DirectorPriority HIGHER
Higher priority.
#define IMPLEMENT_ENUM(EnumType)
A macro that defines implement enum.
static DirectorPriority LOWEST
Lowest priority.
static DirectorPriority LOWER
Lower priority.