TrueReality  v0.1.1912
MessageEntityUnregistered.cpp
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 
23 
24 namespace trManager
25 {
26  const trUtil::RefStr MessageEntityUnregistered::MESSAGE_TYPE("trManager::MessageEntityUnregistered");
27 
29  MessageEntityUnregistered::MessageEntityUnregistered(const trBase::UniqueId* fromActorID, const trBase::UniqueId* aboutActorID, const std::string* entityType, const std::string* entityName)
30  : BaseClass(fromActorID, aboutActorID)
31  {
32  mEntityTypePtr = entityType;
33  mEntityNamePtr = entityName;
34  }
35 
37  const std::string& MessageEntityUnregistered::GetEntityType() const
38  {
39  return *mEntityTypePtr;
40  }
41 
43  const std::string& MessageEntityUnregistered::GetEntityName() const
44  {
45  return *mEntityNamePtr;
46  }
47 
50  {
51 
52  }
53 
55  const std::string& MessageEntityUnregistered::GetMessageType() const
56  {
57  return MESSAGE_TYPE;
58  }
59 }
static const trUtil::RefStr MESSAGE_TYPE
Adds an easy and swappable access to the base class.
This class creates a GUID, or a Unique ID that is used through out TR to identify and distinguish one...
Definition: UniqueId.h:42
A string wrapper that will make sure that all of the strings with the same value will point to the sa...
Definition: RefStr.h:50
virtual const std::string & GetEntityType() const
Gets entity type.
virtual const std::string & GetEntityName() const
Gets entity type.
MessageEntityUnregistered(const trBase::UniqueId *fromActorID, const trBase::UniqueId *aboutActorID, const std::string *entityType, const std::string *entityName)
Holds the class/message type name for efficient comparisons.
osg::Referenced BaseClass
Definition: SmrtClass.h:42
virtual const std::string & GetMessageType() const override
Returns the Message type.