supertux
block.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
19 
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 #include "supertux/moving_object.hpp"
23 
24 class Player;
25 class ReaderMapping;
26 
27 class Block : public MovingObject
28 {
29  friend class FlipLevelTransformer;
30 
31 public:
32  Block(SpritePtr sprite);
33  Block(const ReaderMapping& mapping, const std::string& sprite_file);
34 
35  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
36  virtual void update(float dt_sec) override;
37  virtual void draw(DrawingContext& context) override;
38 
39  virtual std::string get_default_sprite_name() const { return m_default_sprite_name; }
40 
41  virtual ObjectSettings get_settings() override;
42  virtual void after_editor_set() override;
43 
44 protected:
45  virtual void hit(Player& player) = 0;
46 
47  void start_bounce(GameObject* hitter);
48  void start_break(GameObject* hitter);
49  void break_me();
50 
51 protected:
52  SpritePtr m_sprite;
53  std::string m_sprite_name;
54  std::string m_default_sprite_name;
55  bool m_bouncing;
56  bool m_breaking;
57  float m_bounce_dir;
58  float m_bounce_offset;
59  float m_original_y;
60 
61 private:
62  Block(const Block&) = delete;
63  Block& operator=(const Block&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: block.cpp:130
Definition: object_settings.hpp:35
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: block.cpp:85
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: block.cpp:153
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Vertically or horizontally flip a level.
Definition: flip_level_transformer.hpp:33
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
Definition: block.hpp:27
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44