supertux
bonus_block.hpp
1 // SuperTux
2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
19 
20 #include "object/block.hpp"
21 #include "supertux/direction.hpp"
22 #include "supertux/player_status.hpp"
23 
24 class Player;
25 
26 class BonusBlock final : public Block
27 {
28 public:
29  enum class Content {
30  COIN,
31  FIREGROW,
32  ICEGROW,
33  AIRGROW,
34  EARTHGROW,
35  STAR,
36  ONEUP,
37  CUSTOM,
38  SCRIPT,
39  LIGHT,
40  TRAMPOLINE,
41  RAIN,
42  EXPLODE
43  };
44 
45 public:
46  BonusBlock(const Vector& pos, int tile_data);
47  BonusBlock(const ReaderMapping& mapping);
48  virtual ~BonusBlock();
49 
50  virtual void hit(Player& player) override;
51  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
52  virtual void draw(DrawingContext& context) override;
53 
54  virtual std::string get_class() const override { return "bonusblock"; }
55  virtual std::string get_display_name() const override { return _("Bonus block"); }
56 
57  virtual ObjectSettings get_settings() override;
58 
59  Content get_contents() const { return m_contents; }
60  int get_hit_counter() const { return m_hit_counter; }
61 
62 private:
63  void try_open(Player* player);
64  void try_drop(Player* player);
65 
66  void preload_contents(int d);
67  void raise_growup_bonus(Player* player, const BonusType& bonus, const Direction& dir);
68  void drop_growup_bonus(const std::string& bonus_sprite_name, bool& countdown);
69 
70  BonusBlock::Content get_content_by_data(int tile_data) const;
71  BonusBlock::Content get_content_from_string(const std::string& contentstring) const;
72  std::string contents_to_string(const BonusBlock::Content& content) const;
73 
74 private:
75  Content m_contents;
76  std::unique_ptr<MovingObject> m_object;
77  int m_hit_counter;
78  std::string m_script;
79  SurfacePtr m_lightsprite;
80  sexp::Value m_custom_sx;
81 
82 private:
83  BonusBlock(const BonusBlock&) = delete;
84  BonusBlock& operator=(const BonusBlock&) = delete;
85 };
86 
87 #endif
88 
89 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: object_settings.hpp:35
Definition: bonus_block.hpp:26
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: bonus_block.cpp:517
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: bonus_block.cpp:225
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
Definition: block.hpp:27
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44