supertux
bouncing_snowball.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class BouncingSnowball final : public BadGuy
23 {
24 public:
25  BouncingSnowball(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
30  virtual std::string get_class() const override { return "bouncingsnowball"; }
31  virtual std::string get_display_name() const override { return _("Bouncing Snowball"); }
32 
33  virtual void after_editor_set() override;
34 
35 protected:
36  virtual bool collision_squished(GameObject& object) override;
37 
38 private:
39  BouncingSnowball(const BouncingSnowball&) = delete;
40  BouncingSnowball& operator=(const BouncingSnowball&) = delete;
41 };
42 
43 #endif
44 
45 /* EOF */
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: bouncing_snowball.cpp:47
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: bouncing_snowball.cpp:39
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void initialize() override
called immediately before the first call to initialize
Definition: bouncing_snowball.cpp:32
Definition: bouncing_snowball.hpp:22
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: bouncing_snowball.cpp:76