supertux
captainsnowball.hpp
1 // SuperTux
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class CaptainSnowball final : public WalkingBadguy
23 {
24 public:
25  CaptainSnowball(const ReaderMapping& reader);
26 
27  virtual void active_update(float dt_sec) override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29 
30  virtual std::string get_class() const override { return "captainsnowball"; }
31  virtual std::string get_display_name() const override { return _("Captain snowball"); }
32 
33  bool might_climb(int width, int height) const;
34 
35 protected:
36  virtual bool collision_squished(GameObject& object) override;
37 
38 private:
39  CaptainSnowball(const CaptainSnowball&) = delete;
40  CaptainSnowball& operator=(const CaptainSnowball&) = delete;
41 };
42 
43 #endif
44 
45 /* EOF */
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: captainsnowball.hpp:22
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: captainsnowball.cpp:59
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: captainsnowball.cpp:82
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: captainsnowball.cpp:72
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44