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supertux
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This is the complete list of members for AmbientLight, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() (defined in GameObject) | GameObject | inlinevirtual |
| AmbientLight(const Color &color) (defined in AmbientLight) | AmbientLight | |
| AmbientLight(const ReaderMapping &mapping) (defined in AmbientLight) | AmbientLight | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | AmbientLight | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| fade_to_ambient_light(float red, float green, float blue, float seconds) | AmbientLight | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_ambient_light() const (defined in AmbientLight) | AmbientLight | |
| get_class() const override (defined in AmbientLight) | AmbientLight | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_display_name() const override (defined in AmbientLight) | AmbientLight | inlinevirtual |
| get_icon_path() const override (defined in AmbientLight) | AmbientLight | inlinevirtual |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_settings() override (defined in AmbientLight) | AmbientLight | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const override | AmbientLight | inlinevirtual |
| is_valid() const | GameObject | inline |
| m_name | GameObject | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_ambient_light(const Color &ambient_light) (defined in AmbientLight) | AmbientLight | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| stop_looping_sounds() | GameObject | inlinevirtual |
| update(float dt_sec) override | AmbientLight | virtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
1.8.12