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AmbientLight Member List

This is the complete list of members for AmbientLight, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
AmbientLight(const Color &color) (defined in AmbientLight)AmbientLight
AmbientLight(const ReaderMapping &mapping) (defined in AmbientLight)AmbientLight
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideAmbientLightvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
fade_to_ambient_light(float red, float green, float blue, float seconds)AmbientLight
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_ambient_light() const (defined in AmbientLight)AmbientLight
get_class() const override (defined in AmbientLight)AmbientLightinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in AmbientLight)AmbientLightinlinevirtual
get_icon_path() const override (defined in AmbientLight)AmbientLightinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_settings() override (defined in AmbientLight)AmbientLightvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() const overrideAmbientLightinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_ambient_light(const Color &ambient_light) (defined in AmbientLight)AmbientLight
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overrideAmbientLightvirtual
~GameObject() (defined in GameObject)GameObjectvirtual