supertux
Background Member List

This is the complete list of members for Background, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in Background)Backgroundvirtual
Background() (defined in Background)Background
Background(const ReaderMapping &reader) (defined in Background)Background
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideBackgroundvirtual
draw_image(DrawingContext &context, const Vector &pos) (defined in Background)Background
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Background, scripting::Background >inlinevirtual
ExposedObject(Background *parent)ExposedObject< Background, scripting::Background >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in Background)Backgroundinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in Background)Backgroundinlinevirtual
get_icon_path() const override (defined in Background)Backgroundinlinevirtual
get_image() const (defined in Background)Backgroundinline
get_layer() const (defined in Background)Backgroundinline
get_name() const (defined in GameObject)GameObjectinline
get_settings() override (defined in Background)Backgroundvirtual
get_speed() const (defined in Background)Backgroundinline
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_image(const std::string &name) (defined in Background)Background
set_images(const std::string &name_top, const std::string &name_middle, const std::string &name_bottom) (defined in Background)Background
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_speed(float bgd_speed) (defined in Background)Background
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Background, scripting::Background >inlinevirtual
update(float dt_sec) overrideBackgroundvirtual
~Background() (defined in Background)Backgroundvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual