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supertux
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This is the complete list of members for Block, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() override (defined in Block) | Block | virtual |
| Block(SpritePtr sprite) (defined in Block) | Block | |
| Block(const ReaderMapping &mapping, const std::string &sprite_file) (defined in Block) | Block | |
| break_me() (defined in Block) | Block | protected |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit) override | Block | virtual |
| collision_solid(const CollisionHit &) override | MovingObject | inlinevirtual |
| collision_tile(uint32_t) override | MovingObject | inlinevirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | Block | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| finish_construction() | GameObject | inlinevirtual |
| FlipLevelTransformer (defined in Block) | Block | friend |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_default_sprite_name() const (defined in Block) | Block | inlinevirtual |
| get_display_name() const (defined in GameObject) | GameObject | inlinevirtual |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in Block) | Block | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| hit(Player &player)=0 (defined in Block) | Block | protectedpure virtual |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_valid() const | GameObject | inline |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_bounce_dir (defined in Block) | Block | protected |
| m_bounce_offset (defined in Block) | Block | protected |
| m_bouncing (defined in Block) | Block | protected |
| m_breaking (defined in Block) | Block | protected |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_default_sprite_name (defined in Block) | Block | protected |
| m_name | GameObject | protected |
| m_original_y (defined in Block) | Block | protected |
| m_sprite (defined in Block) | Block | protected |
| m_sprite_name (defined in Block) | Block | protected |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| play_looping_sounds() | GameObject | inlinevirtual |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| start_bounce(GameObject *hitter) (defined in Block) | Block | protected |
| start_break(GameObject *hitter) (defined in Block) | Block | protected |
| stop_looping_sounds() | GameObject | inlinevirtual |
| update(float dt_sec) override | Block | virtual |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
| ~MovingObject() (defined in MovingObject) | MovingObject | virtual |
1.8.12