supertux
Camera Member List

This is the complete list of members for Camera, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in Camera)Cameravirtual
Camera(const std::string &name) (defined in Camera)Camera
Camera(const ReaderMapping &reader) (defined in Camera)Camera
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &) overrideCameravirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Camera, scripting::Camera >inlinevirtual
ExposedObject(Camera *parent)ExposedObject< Camera, scripting::Camera >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_center() constCamera
get_class() const override (defined in Camera)Camerainlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in Camera)Camerainlinevirtual
get_icon_path() const override (defined in Camera)Camerainlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_path() const (defined in PathObject)PathObject
get_path_ref() const (defined in PathObject)PathObject
get_settings() override (defined in Camera)Cameravirtual
get_translation() constCamera
get_uid() const (defined in GameObject)GameObjectinline
get_walker() const (defined in PathObject)PathObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
init_path(const ReaderMapping &mapping, bool running_default)PathObject
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject)PathObject
is_saveable() const overrideCameravirtual
is_singleton() const overrideCamerainlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
Mode enum name (defined in Camera)Camera
move(const int dx, const int dy) (defined in Camera)Camera
PathObject() (defined in PathObject)PathObject
play_looping_sounds()GameObjectinlinevirtual
reload_config() (defined in Camera)Camera
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
reset(const Vector &tuxpos)Camera
save(Writer &writer)GameObject
scroll_to(const Vector &goal, float scrolltime)Camera
set_mode(Mode mode_) (defined in Camera)Camerainline
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_translation(const Vector &translation) (defined in Camera)Camerainline
shake(float duration, float x, float y)Camera
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Camera, scripting::Camera >inlinevirtual
update(float dt_sec) overrideCameravirtual
~Camera() (defined in Camera)Cameravirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~PathObject() (defined in PathObject)PathObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual