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DisplayEffect Member List

This is the complete list of members for DisplayEffect, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
DisplayEffect(const std::string &name=std::string()) (defined in DisplayEffect)DisplayEffect
draw(DrawingContext &context) overrideDisplayEffectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< DisplayEffect, scripting::DisplayEffect >inlinevirtual
ExposedObject(DisplayEffect *parent)ExposedObject< DisplayEffect, scripting::DisplayEffect >inline
fade_in(float fadetime) (defined in DisplayEffect)DisplayEffect
fade_out(float fadetime) (defined in DisplayEffect)DisplayEffect
finish_construction()GameObjectinlinevirtual
four_to_three(float fadetime) (defined in DisplayEffect)DisplayEffect
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_black() const (defined in DisplayEffect)DisplayEffect
is_saveable() const overrideDisplayEffectinlinevirtual
is_singleton() const overrideDisplayEffectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_black(bool enabled) (defined in DisplayEffect)DisplayEffect
set_name(const std::string &name) (defined in GameObject)GameObjectinline
sixteen_to_nine(float fadetime) (defined in DisplayEffect)DisplayEffect
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< DisplayEffect, scripting::DisplayEffect >inlinevirtual
update(float dt_sec) overrideDisplayEffectvirtual
~DisplayEffect() (defined in DisplayEffect)DisplayEffectvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual