supertux
EndSequence Member List

This is the complete list of members for EndSequence, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideEndSequencevirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
end_sequence_controller (defined in EndSequence)EndSequenceprotected
EndSequence() (defined in EndSequence)EndSequence
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_done() constEndSequence
is_saveable() const overrideEndSequenceinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_tux_stopped() constEndSequence
is_valid() constGameObjectinline
isdoneEndSequenceprotected
isrunningEndSequenceprotected
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
running(float dt_sec)EndSequenceprotectedvirtual
save(Writer &writer)GameObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
start()EndSequence
starting()EndSequenceprotectedvirtual
stop()EndSequence
stop_looping_sounds()GameObjectinlinevirtual
stop_tux()EndSequence
stopping()EndSequenceprotectedvirtual
tux_may_walkEndSequenceprotected
update(float dt_sec) overrideEndSequencevirtual
~EndSequence() (defined in EndSequence)EndSequencevirtual
~GameObject() (defined in GameObject)GameObjectvirtual