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FloatingImage Member List

This is the complete list of members for FloatingImage, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideFloatingImagevirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
fade_in(float fadetime) (defined in FloatingImage)FloatingImage
fade_out(float fadetime) (defined in FloatingImage)FloatingImage
finish_construction()GameObjectinlinevirtual
FloatingImage(const std::string &sprite) (defined in FloatingImage)FloatingImage
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_action() (defined in FloatingImage)FloatingImage
get_anchor_point() const (defined in FloatingImage)FloatingImageinline
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_layer() const (defined in FloatingImage)FloatingImageinline
get_name() const (defined in GameObject)GameObjectinline
get_pos() const (defined in FloatingImage)FloatingImageinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_visible() const (defined in FloatingImage)FloatingImageinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideFloatingImageinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_action(const std::string &action) (defined in FloatingImage)FloatingImage
set_anchor_point(AnchorPoint anchor_) (defined in FloatingImage)FloatingImageinline
set_layer(int layer_) (defined in FloatingImage)FloatingImageinline
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(const Vector &pos_) (defined in FloatingImage)FloatingImageinline
set_visible(bool visible_) (defined in FloatingImage)FloatingImageinline
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overrideFloatingImagevirtual
~FloatingImage() (defined in FloatingImage)FloatingImagevirtual
~GameObject() (defined in GameObject)GameObjectvirtual