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supertux
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This is the complete list of members for FloatingImage, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() (defined in GameObject) | GameObject | inlinevirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | FloatingImage | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| fade_in(float fadetime) (defined in FloatingImage) | FloatingImage | |
| fade_out(float fadetime) (defined in FloatingImage) | FloatingImage | |
| finish_construction() | GameObject | inlinevirtual |
| FloatingImage(const std::string &sprite) (defined in FloatingImage) | FloatingImage | |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_action() (defined in FloatingImage) | FloatingImage | |
| get_anchor_point() const (defined in FloatingImage) | FloatingImage | inline |
| get_class() const (defined in GameObject) | GameObject | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_display_name() const (defined in GameObject) | GameObject | inlinevirtual |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_layer() const (defined in FloatingImage) | FloatingImage | inline |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_pos() const (defined in FloatingImage) | FloatingImage | inline |
| get_settings() (defined in GameObject) | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_visible() const (defined in FloatingImage) | FloatingImage | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_saveable() const override | FloatingImage | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_valid() const | GameObject | inline |
| m_name | GameObject | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_action(const std::string &action) (defined in FloatingImage) | FloatingImage | |
| set_anchor_point(AnchorPoint anchor_) (defined in FloatingImage) | FloatingImage | inline |
| set_layer(int layer_) (defined in FloatingImage) | FloatingImage | inline |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_pos(const Vector &pos_) (defined in FloatingImage) | FloatingImage | inline |
| set_visible(bool visible_) (defined in FloatingImage) | FloatingImage | inline |
| stop_looping_sounds() | GameObject | inlinevirtual |
| update(float dt_sec) override | FloatingImage | virtual |
| ~FloatingImage() (defined in FloatingImage) | FloatingImage | virtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
1.8.12