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This is the complete list of members for GameSession, including all inherited members.
| abort_level() (defined in GameSession) | GameSession | |
| current() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlinestatic |
| Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotected |
| draw(Compositor &compositor) override | GameSession | virtual |
| finish(bool win=true) | GameSession | |
| force_ghost_mode() | GameSession | |
| GameSession(const std::string &levelfile, Savegame &savegame, Statistics *statistics=nullptr) (defined in GameSession) | GameSession | |
| GameSessionRecorder() (defined in GameSessionRecorder) | GameSessionRecorder | |
| get_current_level() const (defined in GameSession) | GameSession | inline |
| get_current_sector() const (defined in GameSession) | GameSession | inline |
| get_demo_random_seed(const std::string &filename) const (defined in GameSessionRecorder) | GameSessionRecorder | |
| get_reset_point_pos() const (defined in GameSession) | GameSession | inline |
| get_reset_point_sectorname() const (defined in GameSession) | GameSession | inline |
| get_savegame() const (defined in GameSession) | GameSession | inline |
| get_working_directory() const | GameSession | |
| is_active() const (defined in GameSession) | GameSession | |
| is_playing_demo() const (defined in GameSessionRecorder) | GameSessionRecorder | inline |
| leave() override | GameSession | virtual |
| play_demo(const std::string &filename) (defined in GameSessionRecorder) | GameSessionRecorder | |
| process_events() (defined in GameSessionRecorder) | GameSessionRecorder | |
| record_demo(const std::string &filename) (defined in GameSessionRecorder) | GameSessionRecorder | |
| reset_button (defined in GameSession) | GameSession | |
| reset_checkpoint_button (defined in GameSession) | GameSession | |
| reset_demo_controller() | GameSessionRecorder | |
| reset_level() (defined in GameSession) | GameSession | |
| respawn(const std::string §orname, const std::string &spawnpointname, const bool invincibility=false, const int invincibilityperiod=0) (defined in GameSession) | GameSession | |
| restart_level(bool after_death=false) (defined in GameSession) | GameSession | |
| set_editmode(bool edit_mode=true) | GameSession | |
| set_reset_point(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
| setup() override | GameSession | virtual |
| start_recording() (defined in GameSessionRecorder) | GameSessionRecorder | |
| start_sequence(Sequence seq, const SequenceData *data=nullptr) (defined in GameSession) | GameSession | |
| toggle_pause() (defined in GameSession) | GameSession | |
| update(float dt_sec, const Controller &controller) override | GameSession | virtual |
| ~Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotectedvirtual |
| ~GameSessionRecorder() (defined in GameSessionRecorder) | GameSessionRecorder | virtual |
| ~Screen() (defined in Screen) | Screen | inlinevirtual |
1.8.12