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GameSession Member List

This is the complete list of members for GameSession, including all inherited members.

abort_level() (defined in GameSession)GameSession
current() (defined in Currenton< GameSession >)Currenton< GameSession >inlinestatic
Currenton() (defined in Currenton< GameSession >)Currenton< GameSession >inlineprotected
draw(Compositor &compositor) overrideGameSessionvirtual
finish(bool win=true)GameSession
force_ghost_mode()GameSession
GameSession(const std::string &levelfile, Savegame &savegame, Statistics *statistics=nullptr) (defined in GameSession)GameSession
GameSessionRecorder() (defined in GameSessionRecorder)GameSessionRecorder
get_current_level() const (defined in GameSession)GameSessioninline
get_current_sector() const (defined in GameSession)GameSessioninline
get_demo_random_seed(const std::string &filename) const (defined in GameSessionRecorder)GameSessionRecorder
get_reset_point_pos() const (defined in GameSession)GameSessioninline
get_reset_point_sectorname() const (defined in GameSession)GameSessioninline
get_savegame() const (defined in GameSession)GameSessioninline
get_working_directory() constGameSession
is_active() const (defined in GameSession)GameSession
is_playing_demo() const (defined in GameSessionRecorder)GameSessionRecorderinline
leave() overrideGameSessionvirtual
play_demo(const std::string &filename) (defined in GameSessionRecorder)GameSessionRecorder
process_events() (defined in GameSessionRecorder)GameSessionRecorder
record_demo(const std::string &filename) (defined in GameSessionRecorder)GameSessionRecorder
reset_button (defined in GameSession)GameSession
reset_checkpoint_button (defined in GameSession)GameSession
reset_demo_controller()GameSessionRecorder
reset_level() (defined in GameSession)GameSession
respawn(const std::string &sectorname, const std::string &spawnpointname, const bool invincibility=false, const int invincibilityperiod=0) (defined in GameSession)GameSession
restart_level(bool after_death=false) (defined in GameSession)GameSession
set_editmode(bool edit_mode=true)GameSession
set_reset_point(const std::string &sectorname, const Vector &pos) (defined in GameSession)GameSession
setup() overrideGameSessionvirtual
start_recording() (defined in GameSessionRecorder)GameSessionRecorder
start_sequence(Sequence seq, const SequenceData *data=nullptr) (defined in GameSession)GameSession
toggle_pause() (defined in GameSession)GameSession
update(float dt_sec, const Controller &controller) overrideGameSessionvirtual
~Currenton() (defined in Currenton< GameSession >)Currenton< GameSession >inlineprotectedvirtual
~GameSessionRecorder() (defined in GameSessionRecorder)GameSessionRecordervirtual
~Screen() (defined in Screen)Screeninlinevirtual