|
|
void | start_recording () |
| |
|
void | record_demo (const std::string &filename) |
| |
|
int | get_demo_random_seed (const std::string &filename) const |
| |
|
void | play_demo (const std::string &filename) |
| |
|
void | process_events () |
| |
| void | reset_demo_controller () |
| | Re-sets the demo controller in case the sector (and thus the Player instance) changes. More...
|
| |
|
bool | is_playing_demo () const |
| |
§ reset_demo_controller()
| void GameSessionRecorder::reset_demo_controller |
( |
| ) |
|
Re-sets the demo controller in case the sector (and thus the Player instance) changes.
The documentation for this class was generated from the following files: