supertux
Gradient Member List

This is the complete list of members for Gradient, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideGradientvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Gradient, scripting::Gradient >inlinevirtual
ExposedObject(Gradient *parent)ExposedObject< Gradient, scripting::Gradient >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in Gradient)Gradientinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_direction() const (defined in Gradient)Gradientinline
get_display_name() const override (defined in Gradient)Gradientinlinevirtual
get_gradient_bottom() const (defined in Gradient)Gradientinline
get_gradient_top() const (defined in Gradient)Gradientinline
get_icon_path() const override (defined in Gradient)Gradientinlinevirtual
get_layer() const (defined in Gradient)Gradientinline
get_name() const (defined in GameObject)GameObjectinline
get_settings() override (defined in Gradient)Gradientvirtual
get_uid() const (defined in GameObject)GameObjectinline
Gradient() (defined in Gradient)Gradient
Gradient(const ReaderMapping &reader) (defined in Gradient)Gradient
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideGradientvirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_direction(const GradientDirection &direction) (defined in Gradient)Gradient
set_gradient(Color top, Color bottom) (defined in Gradient)Gradient
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Gradient, scripting::Gradient >inlinevirtual
update(float dt_sec) overrideGradientvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~Gradient() (defined in Gradient)Gradientvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual