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MusicObject Member List

This is the complete list of members for MusicObject, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideMusicObjectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in MusicObject)MusicObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in MusicObject)MusicObjectinlinevirtual
get_icon_path() const override (defined in MusicObject)MusicObjectinlinevirtual
get_music() const (defined in MusicObject)MusicObject
get_music_type() const (defined in MusicObject)MusicObject
get_name() const (defined in GameObject)GameObjectinline
get_settings() override (defined in MusicObject)MusicObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() const overrideMusicObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
MusicObject() (defined in MusicObject)MusicObject
MusicObject(const ReaderMapping &mapping) (defined in MusicObject)MusicObject
play_looping_sounds()GameObjectinlinevirtual
play_music(MusicType musictype) (defined in MusicObject)MusicObject
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
resume_music() (defined in MusicObject)MusicObject
save(Writer &writer)GameObject
set_music(const std::string &music) (defined in MusicObject)MusicObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overrideMusicObjectvirtual
~GameObject() (defined in GameObject)GameObjectvirtual