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ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideParticleSystemvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
enabled (defined in ParticleSystem)ParticleSystemprotected
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< ParticleSystem, scripting::ParticleSystem >inlinevirtual
ExposedObject(ParticleSystem *parent)ExposedObject< ParticleSystem, scripting::ParticleSystem >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in ParticleSystem)ParticleSysteminlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in ParticleSystem)ParticleSysteminlinevirtual
get_enabled() const (defined in ParticleSystem)ParticleSystem
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_layer() const (defined in ParticleSystem)ParticleSysteminline
get_name() const (defined in GameObject)GameObjectinline
get_settings() override (defined in ParticleSystem)ParticleSystemvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
max_particle_size (defined in ParticleSystem)ParticleSystemprotected
particles (defined in ParticleSystem)ParticleSystemprotected
ParticleSystem(const ReaderMapping &reader, float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
ParticleSystem(float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_enabled(bool enabled_) (defined in ParticleSystem)ParticleSystem
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< ParticleSystem, scripting::ParticleSystem >inlinevirtual
update(float dt_sec)=0GameObjectpure virtual
virtual_height (defined in ParticleSystem)ParticleSystemprotected
virtual_width (defined in ParticleSystem)ParticleSystemprotected
z_pos (defined in ParticleSystem)ParticleSystemprotected
~GameObject() (defined in GameObject)GameObjectvirtual
~ParticleSystem() (defined in ParticleSystem)ParticleSystemvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual