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Particles Member List

This is the complete list of members for Particles, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideParticlesvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideParticlesinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
Particles(const Vector &epicenter, int min_angle, int max_angle, const Vector &initial_velocity, const Vector &acceleration, int number, Color color, int size, float life_time, int drawing_layer) (defined in Particles)Particles
Particles(const Vector &epicenter, int min_angle, int max_angle, const float min_initial_velocity, const float max_initial_velocity, const Vector &acceleration, int number, Color color, int size, float life_time, int drawing_layer) (defined in Particles)Particles
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overrideParticlesvirtual
~GameObject() (defined in GameObject)GameObjectvirtual