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PathGameObject Member List

This is the complete list of members for PathGameObject, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overridePathGameObjectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect() overridePathGameObjectvirtual
editor_select() overridePathGameObjectvirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in PathGameObject)PathGameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in PathGameObject)PathGameObjectinlinevirtual
get_icon_path() const override (defined in PathGameObject)PathGameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_path() (defined in PathGameObject)PathGameObjectinline
get_settings() override (defined in PathGameObject)PathGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
PathGameObject() (defined in PathGameObject)PathGameObject
PathGameObject(const Vector &pos) (defined in PathGameObject)PathGameObject
PathGameObject(const ReaderMapping &mapping, bool backward_compatibility_hack=false) (defined in PathGameObject)PathGameObject
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overridePathGameObjectvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~PathGameObject() (defined in PathGameObject)PathGameObjectvirtual