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Player Member List

This is the complete list of members for Player, including all inherited members.

activate() (defined in Player)Player
add_bonus(const std::string &bonus) (defined in Player)Player
add_bonus(BonusType type, bool animate=false)Player
add_coins(int count) (defined in Player)Player
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_velocity(const Vector &velocity)Player
add_velocity(const Vector &velocity, const Vector &end_speed)Player
adjust_height(float new_height)Player
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
bounce(BadGuy &badguy) (defined in Player)Player
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overridePlayervirtual
collision_solid(const CollisionHit &hit) overridePlayervirtual
collision_tile(uint32_t tile_attributes) overridePlayervirtual
deactivate() (defined in Player)Player
del_remove_listener(ObjectRemoveListener *listener)GameObject
do_backflip()Player
do_cheer()Player
do_duck()Player
do_jump(float yspeed)Player
do_scripting_controller(const std::string &control, bool pressed) (defined in Player)Player
do_standup()Player
draw(DrawingContext &context) overridePlayervirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Player, scripting::Player >inlinevirtual
ExposedObject(Player *parent)ExposedObject< Player, scripting::Player >inline
FALLING enum value (defined in Player)Player
FallMode enum name (defined in Player)Player
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_bbox() const (defined in MovingObject)MovingObjectinline
get_class() const override (defined in MovingObject)MovingObjectinlinevirtual
get_coins() const (defined in Player)Player
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_controller() const (defined in Player)Playerinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_ghost_mode() constPlayerinline
get_grabbed_object() const (defined in Player)Playerinline
get_group() const (defined in MovingObject)MovingObjectinline
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() const (defined in GameObject)GameObjectinline
get_physic() (defined in Player)Playerinline
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in MovingObject)MovingObjectvirtual
get_speedlimit() const (defined in Player)Player
get_status() const (defined in Player)Playerinline
get_uid() const (defined in GameObject)GameObjectinline
get_velocity() constPlayer
get_visible() const (defined in Player)Player
has_grabbed(const std::string &object_name) constPlayer
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_big() const (defined in Player)Player
is_dead() const (defined in Player)Playerinline
is_dying() const (defined in Player)Playerinline
is_invincible() const (defined in Player)Playerinline
is_saveable() const overridePlayerinlinevirtual
is_singleton() const overridePlayerinlinevirtual
is_stone() const (defined in Player)Playerinline
is_valid() constGameObjectinline
is_winning() const (defined in Player)Playerinline
JUMPING enum value (defined in Player)Player
kick()Player
kill(bool completely) (defined in Player)Player
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_dir (defined in Player)Player
m_does_buttjump (defined in Player)Player
m_dying_timer (defined in Player)Player
m_fall_mode (defined in Player)Player
m_invincible_timer (defined in Player)Player
m_last_ground_y (defined in Player)Player
m_nameGameObjectprotected
make_invincible() (defined in Player)Player
move(const Vector &vector) (defined in Player)Player
move_to(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
ON_GROUND enum value (defined in Player)Player
on_ground() const (defined in Player)Player
peeking_direction_x() const (defined in Player)Playerinline
peeking_direction_y() const (defined in Player)Playerinline
play_looping_sounds()GameObjectinlinevirtual
Player(PlayerStatus &player_status, const std::string &name) (defined in Player)Player
position_grabbed_object() (defined in Player)Player
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_bonus(const std::string &bonus) (defined in Player)Player
set_bonus(BonusType type, bool animate=false)Player
set_controller(const Controller *controller) (defined in Player)Player
set_dir(bool right) (defined in Player)Player
set_edit_mode(bool enable)Player
set_ghost_mode(bool enable)Player
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
set_speedlimit(float newlimit) (defined in Player)Player
set_visible(bool visible) (defined in Player)Player
set_winning()Player
start_climbing(Climbable &climbable)Player
stop_backflipping() (defined in Player)Player
stop_climbing(Climbable &climbable)Player
stop_grabbing() (defined in Player)Playerinline
stop_looping_sounds()GameObjectinlinevirtual
TRAMPOLINE_JUMP enum value (defined in Player)Player
trigger_sequence(const std::string &sequence_name, const SequenceData *data=nullptr)Player
trigger_sequence(Sequence seq, const SequenceData *data=nullptr)Player
try_grab() (defined in Player)Player
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Player, scripting::Player >inlinevirtual
update(float dt_sec) overridePlayervirtual
use_scripting_controller(bool use_or_release) (defined in Player)Player
walk(float speed) (defined in Player)Player
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~MovingObject() (defined in MovingObject)MovingObjectvirtual
~Player() (defined in Player)Playervirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual