|
supertux
|
This is the complete list of members for Player, including all inherited members.
| activate() (defined in Player) | Player | |
| add_bonus(const std::string &bonus) (defined in Player) | Player | |
| add_bonus(BonusType type, bool animate=false) | Player | |
| add_coins(int count) (defined in Player) | Player | |
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_velocity(const Vector &velocity) | Player | |
| add_velocity(const Vector &velocity, const Vector &end_speed) | Player | |
| adjust_height(float new_height) | Player | |
| after_editor_set() (defined in GameObject) | GameObject | inlinevirtual |
| bounce(BadGuy &badguy) (defined in Player) | Player | |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit) override | Player | virtual |
| collision_solid(const CollisionHit &hit) override | Player | virtual |
| collision_tile(uint32_t tile_attributes) override | Player | virtual |
| deactivate() (defined in Player) | Player | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| do_backflip() | Player | |
| do_cheer() | Player | |
| do_duck() | Player | |
| do_jump(float yspeed) | Player | |
| do_scripting_controller(const std::string &control, bool pressed) (defined in Player) | Player | |
| do_standup() | Player | |
| draw(DrawingContext &context) override | Player | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| expose(HSQUIRRELVM vm, SQInteger table_idx) override | ExposedObject< Player, scripting::Player > | inlinevirtual |
| ExposedObject(Player *parent) | ExposedObject< Player, scripting::Player > | inline |
| FALLING enum value (defined in Player) | Player | |
| FallMode enum name (defined in Player) | Player | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| get_coins() const (defined in Player) | Player | |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_controller() const (defined in Player) | Player | inline |
| get_display_name() const (defined in GameObject) | GameObject | inlinevirtual |
| get_ghost_mode() const | Player | inline |
| get_grabbed_object() const (defined in Player) | Player | inline |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_physic() (defined in Player) | Player | inline |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in MovingObject) | MovingObject | virtual |
| get_speedlimit() const (defined in Player) | Player | |
| get_status() const (defined in Player) | Player | inline |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_velocity() const | Player | |
| get_visible() const (defined in Player) | Player | |
| has_grabbed(const std::string &object_name) const | Player | |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_big() const (defined in Player) | Player | |
| is_dead() const (defined in Player) | Player | inline |
| is_dying() const (defined in Player) | Player | inline |
| is_invincible() const (defined in Player) | Player | inline |
| is_saveable() const override | Player | inlinevirtual |
| is_singleton() const override | Player | inlinevirtual |
| is_stone() const (defined in Player) | Player | inline |
| is_valid() const | GameObject | inline |
| is_winning() const (defined in Player) | Player | inline |
| JUMPING enum value (defined in Player) | Player | |
| kick() | Player | |
| kill(bool completely) (defined in Player) | Player | |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_dir (defined in Player) | Player | |
| m_does_buttjump (defined in Player) | Player | |
| m_dying_timer (defined in Player) | Player | |
| m_fall_mode (defined in Player) | Player | |
| m_invincible_timer (defined in Player) | Player | |
| m_last_ground_y (defined in Player) | Player | |
| m_name | GameObject | protected |
| make_invincible() (defined in Player) | Player | |
| move(const Vector &vector) (defined in Player) | Player | |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| ON_GROUND enum value (defined in Player) | Player | |
| on_ground() const (defined in Player) | Player | |
| peeking_direction_x() const (defined in Player) | Player | inline |
| peeking_direction_y() const (defined in Player) | Player | inline |
| play_looping_sounds() | GameObject | inlinevirtual |
| Player(PlayerStatus &player_status, const std::string &name) (defined in Player) | Player | |
| position_grabbed_object() (defined in Player) | Player | |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_bonus(const std::string &bonus) (defined in Player) | Player | |
| set_bonus(BonusType type, bool animate=false) | Player | |
| set_controller(const Controller *controller) (defined in Player) | Player | |
| set_dir(bool right) (defined in Player) | Player | |
| set_edit_mode(bool enable) | Player | |
| set_ghost_mode(bool enable) | Player | |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| set_speedlimit(float newlimit) (defined in Player) | Player | |
| set_visible(bool visible) (defined in Player) | Player | |
| set_winning() | Player | |
| start_climbing(Climbable &climbable) | Player | |
| stop_backflipping() (defined in Player) | Player | |
| stop_climbing(Climbable &climbable) | Player | |
| stop_grabbing() (defined in Player) | Player | inline |
| stop_looping_sounds() | GameObject | inlinevirtual |
| TRAMPOLINE_JUMP enum value (defined in Player) | Player | |
| trigger_sequence(const std::string &sequence_name, const SequenceData *data=nullptr) | Player | |
| trigger_sequence(Sequence seq, const SequenceData *data=nullptr) | Player | |
| try_grab() (defined in Player) | Player | |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) override | ExposedObject< Player, scripting::Player > | inlinevirtual |
| update(float dt_sec) override | Player | virtual |
| use_scripting_controller(bool use_or_release) (defined in Player) | Player | |
| walk(float speed) (defined in Player) | Player | |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
| ~MovingObject() (defined in MovingObject) | MovingObject | virtual |
| ~Player() (defined in Player) | Player | virtual |
| ~ScriptInterface() (defined in ScriptInterface) | ScriptInterface | inlinevirtual |
1.8.12