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PulsingLight Member List

This is the complete list of members for PulsingLight, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
color (defined in Light)Lightprotected
cycle_lenPulsingLightprotected
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overridePulsingLightvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideLightinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
Light(const Vector &center, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) (defined in Light)Light
m_nameGameObjectprotected
max_alphaPulsingLightprotected
min_alphaPulsingLightprotected
play_looping_sounds()GameObjectinlinevirtual
position (defined in Light)Lightprotected
PulsingLight(const Vector &center, float cycle_len=5.0, float min_alpha=0.0, float max_alpha=1.0, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) (defined in PulsingLight)PulsingLight
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
sprite (defined in Light)Lightprotected
stop_looping_sounds()GameObjectinlinevirtual
tPulsingLightprotected
update(float dt_sec) overridePulsingLightvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~Light() (defined in Light)Lightvirtual
~PulsingLight() (defined in PulsingLight)PulsingLightvirtual