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supertux
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This is the complete list of members for PulsingLight, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() (defined in GameObject) | GameObject | inlinevirtual |
| color (defined in Light) | Light | protected |
| cycle_len | PulsingLight | protected |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | PulsingLight | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_class() const (defined in GameObject) | GameObject | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_display_name() const (defined in GameObject) | GameObject | inlinevirtual |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_settings() (defined in GameObject) | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_saveable() const override | Light | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_valid() const | GameObject | inline |
| Light(const Vector ¢er, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) (defined in Light) | Light | |
| m_name | GameObject | protected |
| max_alpha | PulsingLight | protected |
| min_alpha | PulsingLight | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| position (defined in Light) | Light | protected |
| PulsingLight(const Vector ¢er, float cycle_len=5.0, float min_alpha=0.0, float max_alpha=1.0, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) (defined in PulsingLight) | PulsingLight | |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| sprite (defined in Light) | Light | protected |
| stop_looping_sounds() | GameObject | inlinevirtual |
| t | PulsingLight | protected |
| update(float dt_sec) override | PulsingLight | virtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
| ~Light() (defined in Light) | Light | virtual |
| ~PulsingLight() (defined in PulsingLight) | PulsingLight | virtual |
1.8.12