supertux
Sector Member List

This is the complete list of members for Sector, including all inherited members.

activate(const std::string &spawnpoint)Sector
activate(const Vector &player_pos) (defined in Sector)Sector
add(Args &&... args) (defined in GameObjectManager)GameObjectManagerinline
add_object(std::unique_ptr< GameObject > object)GameObjectManager
can_see_player(const Vector &eye) const (defined in Sector)Sector
change_solid_tiles(uint32_t old_tile_id, uint32_t new_tile_id)Sector
clear_objects() (defined in GameObjectManager)GameObjectManager
CollisionSystem (defined in Sector)Sectorfriend
current() (defined in Sector)Sectorinlinestatic
deactivate() (defined in Sector)Sector
draw(DrawingContext &context) (defined in Sector)Sector
EditorSectorMenu (defined in Sector)Sectorfriend
finish_construction(bool editable)Sector
flush_game_objects()GameObjectManager
free_line_of_sight(const Vector &line_start, const Vector &line_end, const MovingObject *ignore_object=nullptr) const (defined in Sector)Sector
GameObjectManager() (defined in GameObjectManager)GameObjectManager
get()Sectorinlinestatic
get_active_region() const (defined in Sector)Sector
get_camera() const (defined in Sector)Sector
get_editor_size() constSector
get_effect() const (defined in Sector)Sector
get_foremost_layer() const (defined in Sector)Sector
get_gravity() const (defined in Sector)Sector
get_height() const (defined in GameObjectManager)GameObjectManager
get_level() const (defined in Sector)Sector
get_name() const (defined in Sector)Sectorinline
get_nearby_objects(const Vector &center, float max_distance) const (defined in Sector)Sector
get_nearest_player(const Vector &pos) const (defined in Sector)Sector
get_nearest_player(const Rectf &pos) const (defined in Sector)Sectorinline
get_object_by_name(const std::string &name) const (defined in GameObjectManager)GameObjectManagerinline
get_object_by_type() const (defined in GameObjectManager)GameObjectManagerinlineprotected
get_object_by_uid(const UID &uid) const (defined in GameObjectManager)GameObjectManagerinline
get_object_count(std::function< bool(const T &)> predicate=nullptr) constGameObjectManagerinline
get_objects() const (defined in GameObjectManager)GameObjectManager
get_objects_by_type() const (defined in GameObjectManager)GameObjectManagerinline
get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager)GameObjectManagerinline
get_player() const (defined in Sector)Sector
get_singleton_by_type() const (defined in GameObjectManager)GameObjectManagerinline
get_solid_tilemaps() const (defined in GameObjectManager)GameObjectManagerinline
get_tiles_height() constGameObjectManager
get_tiles_width() constGameObjectManager
get_width() const (defined in GameObjectManager)GameObjectManager
inside(const Rectf &rectangle) constSector
is_free_of_movingstatics(const Rectf &rect, const MovingObject *ignore_object=nullptr) constSector
is_free_of_statics(const Rectf &rect, const MovingObject *ignore_object=nullptr, const bool ignoreUnisolid=false) constSector
is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false) constSector
play_looping_sounds()Sector
process_resolve_requests() (defined in GameObjectManager)GameObjectManagerprotected
request_name_resolve(const std::string &name, std::function< void(UID)> callback)GameObjectManager
resize_sector(const Size &old_size, const Size &new_size, const Size &resize_offset)Sector
run_script(const std::string &script, const std::string &sourcename) (defined in Sector)Sector
s_draw_solids_only (defined in GameObjectManager)GameObjectManagerstatic
save(Writer &writer) (defined in Sector)Sector
Sector(Level &parent) (defined in Sector)Sector
set_gravity(float gravity)Sector
set_init_script(const std::string &init_script) (defined in Sector)Sectorinline
set_name(const std::string &name_) (defined in Sector)Sectorinline
stop_looping_sounds()Sector
update(float dt_sec) (defined in Sector)Sector
~GameObjectManager() (defined in GameObjectManager)GameObjectManagervirtual
~Sector() (defined in Sector)Sector