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supertux
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This is the complete list of members for Sector, including all inherited members.
| activate(const std::string &spawnpoint) | Sector | |
| activate(const Vector &player_pos) (defined in Sector) | Sector | |
| add(Args &&... args) (defined in GameObjectManager) | GameObjectManager | inline |
| add_object(std::unique_ptr< GameObject > object) | GameObjectManager | |
| can_see_player(const Vector &eye) const (defined in Sector) | Sector | |
| change_solid_tiles(uint32_t old_tile_id, uint32_t new_tile_id) | Sector | |
| clear_objects() (defined in GameObjectManager) | GameObjectManager | |
| CollisionSystem (defined in Sector) | Sector | friend |
| current() (defined in Sector) | Sector | inlinestatic |
| deactivate() (defined in Sector) | Sector | |
| draw(DrawingContext &context) (defined in Sector) | Sector | |
| EditorSectorMenu (defined in Sector) | Sector | friend |
| finish_construction(bool editable) | Sector | |
| flush_game_objects() | GameObjectManager | |
| free_line_of_sight(const Vector &line_start, const Vector &line_end, const MovingObject *ignore_object=nullptr) const (defined in Sector) | Sector | |
| GameObjectManager() (defined in GameObjectManager) | GameObjectManager | |
| get() | Sector | inlinestatic |
| get_active_region() const (defined in Sector) | Sector | |
| get_camera() const (defined in Sector) | Sector | |
| get_editor_size() const | Sector | |
| get_effect() const (defined in Sector) | Sector | |
| get_foremost_layer() const (defined in Sector) | Sector | |
| get_gravity() const (defined in Sector) | Sector | |
| get_height() const (defined in GameObjectManager) | GameObjectManager | |
| get_level() const (defined in Sector) | Sector | |
| get_name() const (defined in Sector) | Sector | inline |
| get_nearby_objects(const Vector ¢er, float max_distance) const (defined in Sector) | Sector | |
| get_nearest_player(const Vector &pos) const (defined in Sector) | Sector | |
| get_nearest_player(const Rectf &pos) const (defined in Sector) | Sector | inline |
| get_object_by_name(const std::string &name) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_by_type() const (defined in GameObjectManager) | GameObjectManager | inlineprotected |
| get_object_by_uid(const UID &uid) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_count(std::function< bool(const T &)> predicate=nullptr) const | GameObjectManager | inline |
| get_objects() const (defined in GameObjectManager) | GameObjectManager | |
| get_objects_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_player() const (defined in Sector) | Sector | |
| get_singleton_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_solid_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_tiles_height() const | GameObjectManager | |
| get_tiles_width() const | GameObjectManager | |
| get_width() const (defined in GameObjectManager) | GameObjectManager | |
| inside(const Rectf &rectangle) const | Sector | |
| is_free_of_movingstatics(const Rectf &rect, const MovingObject *ignore_object=nullptr) const | Sector | |
| is_free_of_statics(const Rectf &rect, const MovingObject *ignore_object=nullptr, const bool ignoreUnisolid=false) const | Sector | |
| is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false) const | Sector | |
| play_looping_sounds() | Sector | |
| process_resolve_requests() (defined in GameObjectManager) | GameObjectManager | protected |
| request_name_resolve(const std::string &name, std::function< void(UID)> callback) | GameObjectManager | |
| resize_sector(const Size &old_size, const Size &new_size, const Size &resize_offset) | Sector | |
| run_script(const std::string &script, const std::string &sourcename) (defined in Sector) | Sector | |
| s_draw_solids_only (defined in GameObjectManager) | GameObjectManager | static |
| save(Writer &writer) (defined in Sector) | Sector | |
| Sector(Level &parent) (defined in Sector) | Sector | |
| set_gravity(float gravity) | Sector | |
| set_init_script(const std::string &init_script) (defined in Sector) | Sector | inline |
| set_name(const std::string &name_) (defined in Sector) | Sector | inline |
| stop_looping_sounds() | Sector | |
| update(float dt_sec) (defined in Sector) | Sector | |
| ~GameObjectManager() (defined in GameObjectManager) | GameObjectManager | virtual |
| ~Sector() (defined in Sector) | Sector |
1.8.12