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GameObject & | add_object (std::unique_ptr< GameObject > object) |
| | Queue an object up to be added to the object list.
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void | clear_objects () |
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template<typename T , typename... Args> |
| T & | add (Args &&... args) |
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void | update (float dt_sec) |
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void | draw (DrawingContext &context) |
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const std::vector< std::unique_ptr< GameObject > > & | get_objects () const |
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void | flush_game_objects () |
| | Commit the queued up additions and deletions to the object list.
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float | get_width () const |
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float | get_height () const |
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float | get_tiles_width () const |
| | returns the width (in tiles) of a worldmap
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float | get_tiles_height () const |
| | returns the height (in tiles) of a worldmap
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virtual bool | before_object_add (GameObject &object)=0 |
| | Hook that is called before an object is added to the vector.
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virtual void | before_object_remove (GameObject &object)=0 |
| | Hook that is called before an object is removed from the vector.
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template<class T > |
| GameObjectRange< T > | get_objects_by_type () const |
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const std::vector< GameObject * > & | get_objects_by_type_index (std::type_index type_idx) const |
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template<class T > |
| T & | get_singleton_by_type () const |
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template<class T > |
| T * | get_object_by_uid (const UID &uid) const |
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| void | request_name_resolve (const std::string &name, std::function< void(UID)> callback) |
| | Register a callback to be called once the given name can be resolsed to a UID. More...
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template<class T > |
| T * | get_object_by_name (const std::string &name) const |
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template<class T > |
| int | get_object_count (std::function< bool(const T &)> predicate=nullptr) const |
| | Get total number of GameObjects of given type.
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const std::vector< TileMap * > & | get_solid_tilemaps () const |
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static bool | s_draw_solids_only = false |
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void | process_resolve_requests () |
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template<class T > |
| T * | get_object_by_type () const |
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§ request_name_resolve()
| void GameObjectManager::request_name_resolve |
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const std::string & |
name, |
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std::function< void(UID)> |
callback |
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Register a callback to be called once the given name can be resolsed to a UID.
Note that this function is only valid in the construction phase, not during draw() or update() calls, use get_object_by_uid() instead.
The documentation for this class was generated from the following files: