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supertux
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This is the complete list of members for TextArrayObject, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_text(const std::string &text, float duration=3.0f) | TextArrayObject | |
| after_editor_set() (defined in GameObject) | GameObject | inlinevirtual |
| clear() | TextArrayObject | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | TextArrayObject | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| expose(HSQUIRRELVM vm, SQInteger table_idx) override | ExposedObject< TextArrayObject, scripting::TextArray > | inlinevirtual |
| ExposedObject(TextArrayObject *parent) | ExposedObject< TextArrayObject, scripting::TextArray > | inline |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_class() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_current_text_item() | TextArrayObject | |
| get_display_name() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_icon_path() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_last_text_item() | TextArrayObject | |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_settings() (defined in GameObject) | GameObject | virtual |
| get_text_item(ta_index index) | TextArrayObject | |
| get_uid() const (defined in GameObject) | GameObject | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_saveable() const override | TextArrayObject | inlinevirtual |
| is_singleton() const override | TextArrayObject | inlinevirtual |
| is_valid() const | GameObject | inline |
| m_name | GameObject | protected |
| next_text() | TextArrayObject | |
| play_looping_sounds() | GameObject | inlinevirtual |
| prev_text() | TextArrayObject | |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_auto(bool is_auto) | TextArrayObject | |
| set_done(bool done) | TextArrayObject | |
| set_fade_time(float fadetime) | TextArrayObject | |
| set_fade_transition(bool fade_transition) | TextArrayObject | |
| set_keep_visible(bool keep_visible) | TextArrayObject | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_text_index(ta_index index) | TextArrayObject | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| TextArrayObject(const std::string &name=std::string()) (defined in TextArrayObject) | TextArrayObject | |
| TextArrayObject(const ReaderMapping &reader) (defined in TextArrayObject) | TextArrayObject | |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) override | ExposedObject< TextArrayObject, scripting::TextArray > | inlinevirtual |
| update(float dt_sec) override | TextArrayObject | virtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
| ~ScriptInterface() (defined in ScriptInterface) | ScriptInterface | inlinevirtual |
| ~TextArrayObject()=default (defined in TextArrayObject) | TextArrayObject |
1.8.12