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TextArrayObject Member List

This is the complete list of members for TextArrayObject, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_text(const std::string &text, float duration=3.0f)TextArrayObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
clear()TextArrayObject
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideTextArrayObjectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TextArrayObject, scripting::TextArray >inlinevirtual
ExposedObject(TextArrayObject *parent)ExposedObject< TextArrayObject, scripting::TextArray >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_current_text_item()TextArrayObject
get_display_name() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_icon_path() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_last_text_item()TextArrayObject
get_name() const (defined in GameObject)GameObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_text_item(ta_index index)TextArrayObject
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideTextArrayObjectinlinevirtual
is_singleton() const overrideTextArrayObjectinlinevirtual
is_valid() constGameObjectinline
m_nameGameObjectprotected
next_text()TextArrayObject
play_looping_sounds()GameObjectinlinevirtual
prev_text()TextArrayObject
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_auto(bool is_auto)TextArrayObject
set_done(bool done)TextArrayObject
set_fade_time(float fadetime)TextArrayObject
set_fade_transition(bool fade_transition)TextArrayObject
set_keep_visible(bool keep_visible)TextArrayObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_text_index(ta_index index)TextArrayObject
stop_looping_sounds()GameObjectinlinevirtual
TextArrayObject(const std::string &name=std::string()) (defined in TextArrayObject)TextArrayObject
TextArrayObject(const ReaderMapping &reader) (defined in TextArrayObject)TextArrayObject
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TextArrayObject, scripting::TextArray >inlinevirtual
update(float dt_sec) overrideTextArrayObjectvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual
~TextArrayObject()=default (defined in TextArrayObject)TextArrayObject