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TextObject Member List

This is the complete list of members for TextObject, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideTextObjectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TextObject, scripting::Text >inlinevirtual
ExposedObject(TextObject *parent)ExposedObject< TextObject, scripting::Text >inline
fade_in(float fadetime) (defined in TextObject)TextObject
fade_out(float fadetime) (defined in TextObject)TextObject
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_anchor_point() const (defined in TextObject)TextObjectinline
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_pos() const (defined in TextObject)TextObjectinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() const overrideTextObjectinlinevirtual
is_singleton() const overrideTextObjectinlinevirtual
is_valid() constGameObjectinline
is_visible() (defined in TextObject)TextObject
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_anchor_point(AnchorPoint anchor) (defined in TextObject)TextObjectinline
set_centered(bool centered) (defined in TextObject)TextObject
set_font(const std::string &name) (defined in TextObject)TextObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(const Vector &pos) (defined in TextObject)TextObjectinline
set_text(const std::string &text) (defined in TextObject)TextObject
set_visible(bool visible) (defined in TextObject)TextObject
stop_looping_sounds()GameObjectinlinevirtual
TextObject(const std::string &name=std::string()) (defined in TextObject)TextObject
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TextObject, scripting::Text >inlinevirtual
update(float dt_sec) overrideTextObjectvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual
~TextObject() (defined in TextObject)TextObjectvirtual