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TileMap Member List

This is the complete list of members for TileMap, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in TileMap)TileMapvirtual
change(int x, int y, uint32_t newtile) (defined in TileMap)TileMap
change_all(uint32_t oldtile, uint32_t newtile)TileMap
change_at(const Vector &pos, uint32_t newtile) (defined in TileMap)TileMap
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideTileMapvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update() overrideTileMapvirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TileMap, scripting::TileMap >inlinevirtual
ExposedObject(TileMap *parent)ExposedObject< TileMap, scripting::TileMap >inline
fade(float alpha, float seconds=0)TileMap
finish_construction() overrideTileMapvirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_alpha() constTileMap
get_bbox() const (defined in TileMap)TileMapinline
get_class() const override (defined in TileMap)TileMapinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in TileMap)TileMapinlinevirtual
get_flip() const (defined in TileMap)TileMapinline
get_height() const (defined in TileMap)TileMapinline
get_icon_path() const override (defined in TileMap)TileMapinlinevirtual
get_layer() const (defined in TileMap)TileMapinline
get_movement(bool actual) constTileMapinline
get_name() const (defined in GameObject)GameObjectinline
get_offset() const (defined in TileMap)TileMapinline
get_path() const (defined in PathObject)PathObject
get_path_ref() const (defined in PathObject)PathObject
get_settings() override (defined in TileMap)TileMapvirtual
get_size() const (defined in TileMap)TileMapinline
get_tile(int x, int y) const (defined in TileMap)TileMap
get_tile_at(const Vector &pos) const (defined in TileMap)TileMap
get_tile_bbox(int x, int y) const (defined in TileMap)TileMapinline
get_tile_id(int x, int y) const (defined in TileMap)TileMap
get_tile_id_at(const Vector &pos) const (defined in TileMap)TileMap
get_tile_position(int x, int y) constTileMapinline
get_tiles() const (defined in TileMap)TileMapinline
get_tiles_overlapping(const Rectf &rect) constTileMap
get_uid() const (defined in GameObject)GameObjectinline
get_walker() const (defined in PathObject)PathObjectinline
get_width() const (defined in TileMap)TileMapinline
goto_node(int node_no)TileMap
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
init_path(const ReaderMapping &mapping, bool running_default)PathObject
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject)PathObject
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_solid() const (defined in TileMap)TileMapinline
is_valid() constGameObjectinline
m_editor_active (defined in TileMap)TileMap
m_nameGameObjectprotected
move_by(const Vector &pos) (defined in TileMap)TileMap
PathObject() (defined in PathObject)PathObject
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
resize(int newwidth, int newheight, int fill_id=0, int xoffset=0, int yoffset=0)TileMap
resize(const Size &newsize, const Size &resize_offset) (defined in TileMap)TileMap
save(Writer &writer)GameObject
set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid) (defined in TileMap)TileMap
set_alpha(float alpha)TileMap
set_flip(Flip flip) (defined in TileMap)TileMapinline
set_layer(int layer_) (defined in TileMap)TileMapinline
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_offset(const Vector &offset_) (defined in TileMap)TileMapinline
set_solid(bool solid=true)TileMap
set_tileset(const TileSet *new_tileset) (defined in TileMap)TileMap
start_moving()TileMap
stop_looping_sounds()GameObjectinlinevirtual
stop_moving()TileMap
TileMap(const TileSet *tileset) (defined in TileMap)TileMap
TileMap(const TileSet *tileset, const ReaderMapping &reader) (defined in TileMap)TileMap
tint_fade(const Color &new_tint, float seconds=0)TileMap
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< TileMap, scripting::TileMap >inlinevirtual
update(float dt_sec) overrideTileMapvirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~PathObject() (defined in PathObject)PathObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual
~TileMap() (defined in TileMap)TileMapvirtual