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supertux
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Screen that displays the SuperTux logo, lets players start a new game, etc. More...
#include <title_screen.hpp>
Public Member Functions | |
| TitleScreen (Savegame &savegame) | |
| virtual void | setup () override |
| gets called before this screen gets activated (which is at least once before the first draw or update call | |
| virtual void | leave () override |
| gets called when the current screen is temporarily suspended | |
| virtual void | draw (Compositor &compositor) override |
| gets called once per frame. More... | |
| virtual void | update (float dt_sec, const Controller &controller) override |
| gets called for once (per logical) frame. More... | |
Screen that displays the SuperTux logo, lets players start a new game, etc.
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overridevirtual |
gets called once per frame.
The screen should draw itself in this function. State changes should not be done in this function, but rather in update
Implements Screen.
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overridevirtual |
gets called for once (per logical) frame.
Screens should do their state updates and logic here
Implements Screen.
1.8.12