supertux
Wind Member List

This is the complete list of members for Wind, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overrideWindvirtual
collision_solid(const CollisionHit &) overrideMovingObjectinlinevirtual
collision_tile(uint32_t) overrideMovingObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideWindvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update()GameObjectinlinevirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Wind, scripting::Wind >inlinevirtual
ExposedObject(Wind *parent)ExposedObject< Wind, scripting::Wind >inline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_bbox() const (defined in MovingObject)MovingObjectinline
get_class() const override (defined in Wind)Windinlinevirtual
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_display_name() const override (defined in Wind)Windinlinevirtual
get_group() const (defined in MovingObject)MovingObjectinline
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() const (defined in GameObject)GameObjectinline
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in Wind)Windvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() const overrideWindinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_nameGameObjectprotected
move_to(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
start()Wind
stop()Wind
stop_looping_sounds()GameObjectinlinevirtual
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Wind, scripting::Wind >inlinevirtual
update(float dt_sec) overrideWindvirtual
Wind(const ReaderMapping &reader) (defined in Wind)Wind
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~MovingObject() (defined in MovingObject)MovingObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual