supertux
scripting::ScriptedObject Member List

This is the complete list of members for scripting::ScriptedObject, including all inherited members.

enable_gravity(bool f) (defined in scripting::ScriptedObject)scripting::ScriptedObject
GameObject() (defined in scripting::GameObject<::ScriptedObject >)scripting::GameObject<::ScriptedObject >inline
GameObject(UID uid) (defined in scripting::GameObject<::ScriptedObject >)scripting::GameObject<::ScriptedObject >inline
get_action() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
get_name() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
get_object_ptr() const (defined in scripting::GameObject<::ScriptedObject >)scripting::GameObject<::ScriptedObject >inline
get_pos_x() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
get_pos_y() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
get_velocity_x() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
get_velocity_y() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
gravity_enabled() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
is_solid() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
is_visible() const (defined in scripting::ScriptedObject)scripting::ScriptedObject
m_uid (defined in scripting::GameObject<::ScriptedObject >)scripting::GameObject<::ScriptedObject >protected
move(float x, float y) (defined in scripting::ScriptedObject)scripting::ScriptedObject
set_action(const std::string &animation) (defined in scripting::ScriptedObject)scripting::ScriptedObject
set_pos(float x, float y) (defined in scripting::ScriptedObject)scripting::ScriptedObject
set_solid(bool solid) (defined in scripting::ScriptedObject)scripting::ScriptedObject
set_velocity(float x, float y) (defined in scripting::ScriptedObject)scripting::ScriptedObject
set_visible(bool visible) (defined in scripting::ScriptedObject)scripting::ScriptedObject