supertux
scripting::TextArray Member List

This is the complete list of members for scripting::TextArray, including all inherited members.

add_text(const std::string &text) (defined in scripting::TextArray)scripting::TextArray
add_text_duration(const std::string &text, float duration) (defined in scripting::TextArray)scripting::TextArray
clear() (defined in scripting::TextArray)scripting::TextArray
fade_in(float fadetime) (defined in scripting::TextArray)scripting::TextArray
fade_out(float fadetime) (defined in scripting::TextArray)scripting::TextArray
GameObject() (defined in scripting::GameObject<::TextArrayObject >)scripting::GameObject<::TextArrayObject >inline
GameObject(UID uid) (defined in scripting::GameObject<::TextArrayObject >)scripting::GameObject<::TextArrayObject >inline
get_anchor_point() const (defined in scripting::TextArray)scripting::TextArray
get_object_ptr() const (defined in scripting::GameObject<::TextArrayObject >)scripting::GameObject<::TextArrayObject >inline
get_pos_x() const (defined in scripting::TextArray)scripting::TextArray
get_pos_y() const (defined in scripting::TextArray)scripting::TextArray
m_uid (defined in scripting::GameObject<::TextArrayObject >)scripting::GameObject<::TextArrayObject >protected
next_text() (defined in scripting::TextArray)scripting::TextArray
prev_text() (defined in scripting::TextArray)scripting::TextArray
set_anchor_point(int anchor) (defined in scripting::TextArray)scripting::TextArray
set_auto(bool is_auto) (defined in scripting::TextArray)scripting::TextArray
set_centered(bool centered) (defined in scripting::TextArray)scripting::TextArray
set_done(bool done) (defined in scripting::TextArray)scripting::TextArray
set_fade_time(float fadetime) (defined in scripting::TextArray)scripting::TextArray
set_fade_transition(bool fade_transition) (defined in scripting::TextArray)scripting::TextArray
set_font(const std::string &fontname) (defined in scripting::TextArray)scripting::TextArray
set_keep_visible(bool keep_visible_) (defined in scripting::TextArray)scripting::TextArray
set_pos(float x, float y) (defined in scripting::TextArray)scripting::TextArray
set_text(const std::string &text) (defined in scripting::TextArray)scripting::TextArray
set_text_index(int index_) (defined in scripting::TextArray)scripting::TextArray
set_visible(bool visible) (defined in scripting::TextArray)scripting::TextArray