supertux
scripting
TextArray
scripting::TextArray Member List
This is the complete list of members for
scripting::TextArray
, including all inherited members.
add_text
(const std::string &text) (defined in
scripting::TextArray
)
scripting::TextArray
add_text_duration
(const std::string &text, float duration) (defined in
scripting::TextArray
)
scripting::TextArray
clear
() (defined in
scripting::TextArray
)
scripting::TextArray
fade_in
(float fadetime) (defined in
scripting::TextArray
)
scripting::TextArray
fade_out
(float fadetime) (defined in
scripting::TextArray
)
scripting::TextArray
GameObject
() (defined in
scripting::GameObject<::TextArrayObject >
)
scripting::GameObject<::TextArrayObject >
inline
GameObject
(UID uid) (defined in
scripting::GameObject<::TextArrayObject >
)
scripting::GameObject<::TextArrayObject >
inline
get_anchor_point
() const (defined in
scripting::TextArray
)
scripting::TextArray
get_object_ptr
() const (defined in
scripting::GameObject<::TextArrayObject >
)
scripting::GameObject<::TextArrayObject >
inline
get_pos_x
() const (defined in
scripting::TextArray
)
scripting::TextArray
get_pos_y
() const (defined in
scripting::TextArray
)
scripting::TextArray
m_uid
(defined in
scripting::GameObject<::TextArrayObject >
)
scripting::GameObject<::TextArrayObject >
protected
next_text
() (defined in
scripting::TextArray
)
scripting::TextArray
prev_text
() (defined in
scripting::TextArray
)
scripting::TextArray
set_anchor_point
(int anchor) (defined in
scripting::TextArray
)
scripting::TextArray
set_auto
(bool is_auto) (defined in
scripting::TextArray
)
scripting::TextArray
set_centered
(bool centered) (defined in
scripting::TextArray
)
scripting::TextArray
set_done
(bool done) (defined in
scripting::TextArray
)
scripting::TextArray
set_fade_time
(float fadetime) (defined in
scripting::TextArray
)
scripting::TextArray
set_fade_transition
(bool fade_transition) (defined in
scripting::TextArray
)
scripting::TextArray
set_font
(const std::string &fontname) (defined in
scripting::TextArray
)
scripting::TextArray
set_keep_visible
(bool keep_visible_) (defined in
scripting::TextArray
)
scripting::TextArray
set_pos
(float x, float y) (defined in
scripting::TextArray
)
scripting::TextArray
set_text
(const std::string &text) (defined in
scripting::TextArray
)
scripting::TextArray
set_text_index
(int index_) (defined in
scripting::TextArray
)
scripting::TextArray
set_visible
(bool visible) (defined in
scripting::TextArray
)
scripting::TextArray
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