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scripting::TextArray Class Referencefinal

A text array intended for scripts with narration. More...

#include <text_array.hpp>

Inheritance diagram for scripting::TextArray:
scripting::GameObject<::TextArrayObject >

Public Member Functions

void clear ()
 
void add_text (const std::string &text)
 
void add_text_duration (const std::string &text, float duration)
 
void set_text_index (int index_)
 
void set_keep_visible (bool keep_visible_)
 
void set_fade_transition (bool fade_transition)
 
void set_fade_time (float fadetime)
 
void set_done (bool done)
 
void set_auto (bool is_auto)
 
void next_text ()
 
void prev_text ()
 
void set_text (const std::string &text)
 
void set_font (const std::string &fontname)
 
void fade_in (float fadetime)
 
void fade_out (float fadetime)
 
void set_visible (bool visible)
 
void set_centered (bool centered)
 
void set_pos (float x, float y)
 
float get_pos_x () const
 
float get_pos_y () const
 
void set_anchor_point (int anchor)
 
int get_anchor_point () const
 
- Public Member Functions inherited from scripting::GameObject<::TextArrayObject >
 GameObject (UID uid)
 
::TextArrayObjectget_object_ptr () const
 

Additional Inherited Members

- Protected Attributes inherited from scripting::GameObject<::TextArrayObject >
UID m_uid
 

Detailed Description

A text array intended for scripts with narration.


The documentation for this class was generated from the following files: