supertux
worldmap::SpriteChange Member List

This is the complete list of members for worldmap::SpriteChange, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
clear_stay_action(bool propagate=true)worldmap::SpriteChange
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideworldmap::SpriteChangevirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_pos() const (defined in worldmap::SpriteChange)worldmap::SpriteChangeinline
get_settings() (defined in GameObject)GameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
m_change_on_touchworldmap::SpriteChange
m_nameGameObjectprotected
m_spriteworldmap::SpriteChange
m_sprite_name (defined in worldmap::SpriteChange)worldmap::SpriteChange
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_stay_action()worldmap::SpriteChange
show_stay_action() const (defined in worldmap::SpriteChange)worldmap::SpriteChange
SpriteChange(const ReaderMapping &mapping) (defined in worldmap::SpriteChange)worldmap::SpriteChange
stop_looping_sounds()GameObjectinlinevirtual
update(float dt_sec) overrideworldmap::SpriteChangevirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~SpriteChange() (defined in worldmap::SpriteChange)worldmap::SpriteChangevirtual