supertux
worldmap::Tux Member List

This is the complete list of members for worldmap::Tux, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideworldmap::Tuxvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class() const (defined in GameObject)GameObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const (defined in GameObject)GameObjectinlinevirtual
get_ghost_mode() const (defined in worldmap::Tux)worldmap::Tux
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_name() const (defined in GameObject)GameObjectinline
get_pos() const (defined in worldmap::Tux)worldmap::Tux
get_settings() (defined in GameObject)GameObjectvirtual
get_tile_pos() const (defined in worldmap::Tux)worldmap::Tuxinline
get_uid() const (defined in GameObject)GameObjectinline
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
is_moving() const (defined in worldmap::Tux)worldmap::Tuxinline
is_saveable() constGameObjectinlinevirtual
is_singleton() const overrideworldmap::Tuxinlinevirtual
is_valid() constGameObjectinline
m_back_direction (defined in worldmap::Tux)worldmap::Tux
m_nameGameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
process_special_tile(SpecialTile *special_tile) (defined in worldmap::Tux)worldmap::Tux
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_direction(Direction dir) (defined in worldmap::Tux)worldmap::Tux
set_ghost_mode(bool enabled) (defined in worldmap::Tux)worldmap::Tux
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_tile_pos(const Vector &p) (defined in worldmap::Tux)worldmap::Tuxinline
setup()worldmap::Tux
stop_looping_sounds()GameObjectinlinevirtual
Tux(WorldMap *worldmap) (defined in worldmap::Tux)worldmap::Tux
update(float dt_sec) overrideworldmap::Tuxvirtual
~GameObject() (defined in GameObject)GameObjectvirtual